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Terrain Editor Doing something Funny
Hello, I'm currently making a terrain and the terrain editor is starting to do strange things, as well as weird errors are coming up that, are seemingly not messing with anything, but still strange.
I was zoomed out quite far for a bit viewing form the Y axis to make it. Looked fine, etc. etc. However, when I saved the file and made a build of it, when I switched back into Unity, this is what I saw:
It's very strange as I can't work on it anymore because I can't see anything from as far as i had it before - not NEAAAARLY the amount of edges are rendering anymore.
What's it doing?
Do you still get the problem outside iso mode?(I.e. in perspective mode)
Yup. I closed it, reopened it, still have the problem. This really sucks as I spent a lot of time on the terrain.
Is it actually a problem in-game? That screen-shot just looks like the terrain renderer optimizer is under-sampling, the sort of thing you'd see if Pixel Error was set too high, or, as I mentioned, ISO view tends to be a bit broken with Terrains.
Nah, just in the editor, which is relieving because it's not doing anything to the world (which would be a big problem), however, it's adding on $$anonymous$$utes-to-hours of working time because I can't see anything.
How would one mess with "pixel error"?
Answer by unluckyBastard · Jul 26, 2011 at 05:05 AM
Did you resize it AFTER you finished working on it? Because that causes some issues some times.
Yes, actually. I hope it's something that will be addressed. Sucks that it wasn't now because they just released a version. as an update I expanded the world even father (and had to zoom out even farther), and this is just ridiculous now:
http://i56.photobucket.com/albums/g162/dawnofaquarius/worse.jpg
I literally can not work on that.
The can't be unfixable. There is only a handful of variables saved. One must need fixing in this situation, and none are hidden from the UI. If it's not PixelError, let's keep looking!
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