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How can I resize the Unity window and keep resolution the same?
I'm trying to get pixel snap to work how I envision it in my head. As it is, it snaps to each pixel. If I have a 300 x 200 resolution, a sprite will move right one pixel. But if I want the window to be 600 x 400 then the sprite still only moves one pixel instead of two. It doesn't scale how I need it to.
I guess what this can be equated to is how an emulator works. Like you can play an old game and resize the window but the sprites still only move according to the system's original resolution specs.
Is there a way to tell unity to have a virtual resolution? So I can have a physical window of 600 x 400 and yet the game still plays as if it were 300 x 200.
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