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Question by staylan · Aug 02, 2015 at 05:36 PM · scenelevelefficient

single scene, many levels. efficient?

hi com, i made a mobile game. menu and levels in one scene. used gameobjects mostly image and canvas. approximately 50-60 image has used. i only change setActive() true or false and images, canvas position. is this efficient? how can i measure this?

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avatar image mtdrume · Aug 02, 2015 at 05:48 PM 1
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I used one scene in https://play.google.com/store/apps/details?id=net.drumedia.split which has 20+ sections, i just Instantiate them when i need them, could also object pool them. Efficiency would be based on your target platform!

avatar image staylan · Aug 02, 2015 at 05:55 PM 0
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thanks. i do not use Instantiate. all object in the scene on start. i only change activity. but i tried your game, looks good.

avatar image mtdrume · Aug 02, 2015 at 06:44 PM 0
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Thanks mate. Since Object pooling uses setActive() you should have no issues!

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Answer by tanoshimi · Aug 02, 2015 at 05:38 PM

http://docs.unity3d.com/Manual/Profiler.html

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avatar image staylan · Aug 02, 2015 at 05:50 PM 0
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thanks. works fine.

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