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camera rotation interferes with controller rotation
My first person controller rotates nicely before, it receives the rotation data from my iPad and rotate with the Y axe continually if the data is not "0". But when I want to rotate the camera, wired thing happens, the controller can no longer rotate. Here is my code:
EmptyCameraTransform.rotation = Quaternion.Euler(doAngle, 0, 0);
transform.Rotate(0, trans2*Time.deltaTime, 0);
EmptyCameraTransform
is the transform of the parent of the Main Camera
, I'm not directly controlling the camera. transform
is the transform of the controller. So , if I comment out the first line of code, the controller can rotate normally, if not, it cracks. Can anyone give some advice? Thanks.
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