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Question by el_meida · Aug 02, 2015 at 08:27 AM · raycastlayerslayermask

My LayerMask is not working

The spotted bool is not activating with the layer I set it to operate with. It doesn't activate at all when I apply a LayerMask, please help me figure out what is the issue. If you need more info let me know.

 public Transform sightStart, sightEnd; 
 public bool spotted= false;


 // Update is called once per frame
 void Update () {
     Raycasting ();
     behaviors (); 
 }

 void Raycasting() 
 {
     Debug.DrawLine (sightStart.position, sightEnd.position, Color.red); 
     spotted = Physics2D.Linecast (sightStart.position, sightEnd.position, 1 << LayerMask.NameToLayer("Positive"));
 }
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avatar image Baste · Aug 02, 2015 at 12:17 PM 0
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Are you sure that what you're linecasting against has a collider?

avatar image el_meida · Aug 08, 2015 at 11:09 PM 0
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Yeah everything is set up like it is suppose to. Sorry for the late reply some stuff came up.

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Answer by sparkzbarca · Aug 09, 2015 at 03:17 AM

either what you want it to hit doesn't have a collider or what you want it to hit doesn't have the right layer

you'd have to screenshot unity for us.

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