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Mesh colliders "grab" objects
I am developing a racing game with arcade physics. All vehicles are made of box colliders that have a physics material with no bounce and no friction, and bounce/friction combine is set to minimum. All walls are made of mesh colliders. Most walls work as expected, but some of them pull the vehicle to a complete stop at the contact point, while the rest of the vehicle continues. The walls in question consistently do this, while other walls never do. Why would this happen?
Could you post screenshots showing the behavior, with the colliders visible?
Weird. Are there any settings that are different between the colliders?
No settings differences, both use the default physic material. One thing to note is that the first collider is just two triangles to form a rectangle; the second is 6 triangles, to form three rectangles. The second collider has a top side and a side facing away from the player.
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