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Question by awplays49 · Mar 31, 2015 at 09:33 PM · rigidbodyinstantiate

How do I use = Instantiate on a non-rigidbody game object?

Usually for instantiating something you want the change after,

you'd do

 Rigidbody r;
 r = Instantiate (object, position, rotation);
 r.transform.position += 1;

and what if something doesnt have a rigidbody?

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Answer by _joe_ · Mar 31, 2015 at 09:37 PM

that's not really true.

Instantiate takes an Object and returns an Object so you can get the GameObject, Transform, Rigidbody or any component from it:

 GameObject myGameObject = Instantiate(object, position, rotation) as GameObject;
 
 myGameObject.name = "New Name";
 myGameObject.transform = new Vector3(0,0,0);
 myGameObject.GetComponent<customScript>().variable = 10;
 
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avatar image awplays49 · Mar 31, 2015 at 09:46 PM 0
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but game object isn't working!

avatar image awplays49 · Mar 31, 2015 at 09:47 PM 0
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never$$anonymous$$d i had to add

 as GameObject

thanks!

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