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Question by Madswint · Aug 12, 2014 at 12:02 PM · 2drigidbodyinstantiateshooting2.5d

I cant get my 2d shooting script to work?

Been trying to get a 2d shooting script to work the past few hours and it's frustrating now. Could anyone point out what I need to change? First time I work with 2d in Unity. Thanks in advance!

This is attached to the Player. It just spawns infront of it without doing anything. Any ideas? Thanks again.

 #pragma strict
 
 var BubblePrefab : Rigidbody;
 var BubbleSpawn : Transform;
 var spawnDistance : float = 10.0f;
 function Start () {
 
 }
 
 function Update () {
 
 if (Input.GetKeyDown(KeyCode.Space)) {
 
     
  
    
     GameObject.Instantiate(BubblePrefab, BubbleSpawn.position, BubbleSpawn.rotation);
      transform.position += Time.deltaTime * 5 * transform.forward;
 }
 }
 
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avatar image Landern · Aug 12, 2014 at 12:13 PM 0
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What do you actually want it to do? It appears if you hit the Spacebar once you will Instantiate a bubble prefab and move your players transform? Are you looking to move the bubble forward, like shooting?

avatar image radiKal07 · Aug 12, 2014 at 12:15 PM 0
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I think transform.forward is the 'z' axis and in 2D it will look like it doesn't go anywhere. Try Vector3.up

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Answer by RedDevil · Aug 12, 2014 at 12:15 PM

  var GA : GameObject = Instantiate(BubblePrefab, BubbleSpawn.position, BubbleSpawn.rotation) as GameObject;
      GA.transform.position += Time.deltaTime * 5 * transform.forward;
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avatar image RedDevil · Aug 12, 2014 at 12:23 PM 0
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im usualy using C# so i dunno if you need as gameobject at the end of the first line in JavaScript

avatar image RedDevil · Oct 16, 2014 at 08:34 AM 0
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yes you do not need it on JS

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Answer by JonnyHilly · Oct 15, 2014 at 08:16 PM

you should add a script to your bubble prefab, that moves it forwards by itself. move this line.... into that scripts update function

transform.position += Time.deltaTime 5 transform.forward;

also get rid of the 5 and make it a variable, so you can easily tweak the speed.

Now whenever you hit space... it will spawn a new bubble... and the bubble will move itself forwards. and you can spawn as many bubbles as you like, and they will all take care of themselves.

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