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I cant get my 2d shooting script to work?
Been trying to get a 2d shooting script to work the past few hours and it's frustrating now. Could anyone point out what I need to change? First time I work with 2d in Unity. Thanks in advance!
This is attached to the Player. It just spawns infront of it without doing anything. Any ideas? Thanks again.
 #pragma strict
 
 var BubblePrefab : Rigidbody;
 var BubbleSpawn : Transform;
 var spawnDistance : float = 10.0f;
 function Start () {
 
 }
 
 function Update () {
 
 if (Input.GetKeyDown(KeyCode.Space)) {
 
     
  
    
     GameObject.Instantiate(BubblePrefab, BubbleSpawn.position, BubbleSpawn.rotation);
      transform.position += Time.deltaTime * 5 * transform.forward;
 }
 }
 
What do you actually want it to do? It appears if you hit the Spacebar once you will Instantiate a bubble prefab and move your players transform? Are you looking to move the bubble forward, like shooting?
I think transform.forward is the 'z' axis and in 2D it will look like it doesn't go anywhere. Try Vector3.up
Answer by RedDevil · Aug 12, 2014 at 12:15 PM
  var GA : GameObject = Instantiate(BubblePrefab, BubbleSpawn.position, BubbleSpawn.rotation) as GameObject;
      GA.transform.position += Time.deltaTime * 5 * transform.forward;
im usualy using C# so i dunno if you need as gameobject at the end of the first line in JavaScript
Answer by JonnyHilly · Oct 15, 2014 at 08:16 PM
you should add a script to your bubble prefab, that moves it forwards by itself. move this line.... into that scripts update function
transform.position += Time.deltaTime 5 transform.forward;
also get rid of the 5 and make it a variable, so you can easily tweak the speed.
Now whenever you hit space... it will spawn a new bubble... and the bubble will move itself forwards. and you can spawn as many bubbles as you like, and they will all take care of themselves.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                