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Question by Burgundxyz · Jul 16, 2015 at 10:16 AM · javascriptfile

Problems with writing to a file

Hi, I am using JavaScript in order to write some game statuses to a text file.

But for some reason, I can't write to them.

My code goes something like:

 import System.IO;
 import System;
 
 Var filename : string;
 
 Function Start()
 {
     Var sw = File.Create(filename);
     Sw. Write("Test");
 }

The weird bit is that the text file is created BUT when I open it, the text isn't there.

I have tried the Stream Builder method and that didn't work so I presume its something wrong with the Sw.Write.

I'm honestly considering having a second script done in C# for writing to the file. Is that advisable as well?

Thank you

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avatar image InfiniBuzz · Jul 16, 2015 at 10:22 AM 0
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Error outputs help. Remember that everytime you do something with a file you always have to close it properly using Close() Check

 var sw : StreamWriter = new StreamWriter(filepathIncludingFileName);
     sw.WriteLine("Line to write");
     sw.WriteLine("Another Line");
     sw.Flush();
     sw.Close();

from http://forum.unity3d.com/threads/can-i-read-and-write-text-files-using-javascript.5084/

Google: https://www.google.com/search?q=unity+javascript+write+to+file

avatar image Burgundxyz · Jul 16, 2015 at 10:25 AM 0
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You think that may be the problem here? Okay. I'll give it a shot. Then if that's so, then thanks.

avatar image Torigas · Jul 16, 2015 at 11:08 AM 0
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You don't really have to close it until you close the application / when you destroy the object writing to it (OnApplicationQuit / OnDestroy)

When you check the documentation you will find out that writing usually writes into a buffer and to ensure that the stuff in the buffer is actually written you have to flush it.

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