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Question by kyleleetMT · Aug 05, 2015 at 11:57 PM · unity 5oculus rift

Oculus Rift Tracking but not Rendering

Hello,

We have just got a oculus rift dk2. It works fine. Test apps I have downloaded worked fine. Anything we build however will not render to the oculus device. It renders like a normal unity app. It head tracks though.

This is using Unity 5.1.2f1 Free and the Oculus Utilities for Unity V0.1.0. In player settings the Graphic APIs for windows is Direct3d11 and Virtual Reality Supported is turned on.

I have tried building both my own scene, a new scene and the OVR included scenes and this still happens.

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avatar image Vice_Versa · Aug 06, 2015 at 06:58 AM 0
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when you build are you using the regular .exe or the directToRift exe (thats the one you want) both will be in you rprojects root folder

avatar image kyleleetMT · Aug 06, 2015 at 02:01 PM 0
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It doesn't generate a directToRift.exe. I think that is only older versions.

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Answer by kyleleetMT · Aug 06, 2015 at 02:21 PM

The problem was that the 670m graphics card is Fermi architecture. Yet the 660m, 670mx, and many others are Kepler, but the one I have is Fermi lol

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