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Question by VanZeebroeck · Jul 30, 2015 at 03:11 PM · webgl

WebGL error

I am upgrading a Unity 4.6 project to unity 5 to be able to make a webGL build. My project upgraded successfully, but I always get this error when trying to load up the webGL:

 An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
 uncaught exception: abort() at jsStackTrace@http://student.classcompete.com/CCWebGl/Release/CCWebGl.js:992:13
 stackTrace@http://student.classcompete.com/CCWebGl/Release/CCWebGl.js:1009:22
 abort@http://student.classcompete.com/CCWebGl/Release/CCWebGl.js:3441511:25
 _abort@http://student.classcompete.com/CCWebGl/Release/CCWebGl.js:9504:7
 _malloc@http://student.classcompete.com/CCWebGl/Release/CCWebGl.js:3423246:8
 __Znwj [operator new()]@http://student.classcompete.com/CCWebGl/Release/CCWebGl.js:3420419:8
 __ZN6il2cpp2os5MutexC2Eb [il2cpp::os::Mutex::Mutex(bool)]@http://student.classcompete.com/CCWebGl/Release/CCWebGl.js:67057:8
 __GLOBAL__I_a@http://student.classcompete.com/CCWebGl/Release/CCWebGl.js:63854:2
 .func@http://student.classcompete.com/CCWebGl/Release/CCWebGl.js:1326:66
 callRuntimeCallbacks@http://student.classcompete.com/CCWebGl/Release/CCWebGl.js:1092:7
 ensureInitRuntime@http://student.classcompete.com/CCWebGl/Release/CCWebGl.js:1120:3
 doRun@http://student.classcompete.com/CCWebGl/Release/CCWebGl.js:3441436:5
 run/<@http://student.classcompete.com/CCWebGl/Release/CCWebGl.js:3441457:7

 If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.

Anyone have an idea what this error means? And maybe how you can set ASSERTIONS=1? I have build with more then enough memory and turned on Exceptions.

PS. A web build works like it should.

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