Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
2 captures
11 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by _haseeb · Jul 30, 2015 at 06:23 PM · uibuttonfind

How to Find a UI button by name in unity 4.6

i have a script which need to access a button. but i cant figure out how can i set a button to a variable. for a gameobject i can use GameObject.Find() but what can i use for a Button

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

4 Replies

· Add your reply
  • Sort: 
avatar image
4

Answer by knudsjef · Aug 02, 2015 at 08:10 AM

Make sure you are using UnityEngine.UI; You can do this by where it says using UnityEngine; you also put using UnityEngine.UI; then get the button by ButtonObj = GameObject.Find("Button").GetComponent;

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by omaglana · Aug 23, 2018 at 08:32 AM

The accepted answer gives me syntax error. It should be:

 private Button _button;
 
 Awake(){
 _button = GetComponent<Button>();
 }
 
 Start(){
 _button = GameObject.Find("_buttonName").GetComponent<Button>();
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by Izacrivera · Sep 06, 2020 at 07:23 PM

A button is a simple Game Object with a button component, so try this:

 GameObject.Find("GameObjectName").GetComponent<Button>();

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by HyosokaPoipo · Jun 01, 2017 at 01:45 PM

in Unity 5.6, we can use GetComponentsInChildrend();

So for example in my canvas UI, I have 2 buttons, then I want to access those buttons using private Button in my scripts. So we can do something like this :

 void Start () {
     cvs = GetComponent<Canvas>();
     restart = GetComponent<Canvas>().GetComponentsInChildren<Button> ();
     Debug.Log (restart[0].tag);
     Debug.Log (restart[1].tag);
 }

My first button in the hierarchy will be in first index array and the second button will be in next array, we can know that by Loggin their tag as shown above...

I hope this can help... :)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Find GUI Button and Assign Text 1 Answer

UI element moves down when another UI elements gets too close? 0 Answers

Button doesnt work after reactivating Canvas. 4 Answers

How to use button multiple times 1 Answer

Can't interact with UI when using a virtual mouse, 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges