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Question by tonyjoseph456 · Jul 30, 2015 at 02:12 PM · sprite2d gameui image

Get the sprite name attached to Source Image of UI Image

I have only one small simple question, for which I didn't find answer while searching Google. How do I get the name of the sprite which I have added to a Source Image of UI Image component? and also get the name of the sprite added to the 2d sprite game object in a 2d game.? Please someone help me..

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Answer by Mako-Infused · Jul 30, 2015 at 06:31 PM

That should be simple, unless I'm missing something:

 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections;
 
 public class SomeScript : MonoBehaviour
 {
     public Image image;
     
     void Awake()
     {
         string name = image.sprite.name;
         // DO SOMETHING
     }
 }

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Answer by tkaravou · Aug 30, 2018 at 07:19 PM

Putting this here in case someone is wondering. Here's the actual way.

GetComponent<SpriteRender>().sprite.name;

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avatar image VeggieVampire · Mar 01, 2019 at 08:59 AM 1
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Little different for me. Running 2017.

  GetComponent<UnityEngine.UI.Image> ().sprite.name;

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Answer by Ristovski11 · Jul 15, 2016 at 12:34 PM

I dont think that is possible. I had similar problem when I wanted to compare 2 sprites. The closest you can define a sprite is by texture.name and textureRect.

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