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Question by Somian · May 29, 2015 at 02:55 PM · shadergameobjectmaterial

set material property only for one object?

Hi,

I made myself a little progress bar shader. I just have a UI Image with that shader and the "_Progress" property affects the length of the bar.

It works fine, but my problem is that when I have two progress bars, both of them will show the same progress since something like

 healthBar.material.SetFloat("_Progress",player.health/player.maxHealth);

will cause a change on the material which is used by both objects.

How can I change that material property only for one of the bars?

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Answer by Baste · May 29, 2015 at 03:17 PM

On startup, create a clone of the material, and use that instead:

 void Awake() {
     healthBar.material = new Material(healthBar.material);
 }

That Material constructor copies all of the properties of the old material, but it's a different instance, so your old code will now change only that material.

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avatar image Somian · May 29, 2015 at 03:42 PM 0
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Thanks, that's a good solution.

just one question:

Will both materials still use the same shader then?

Otherwise, i'll introduce unnecessary shader switches

avatar image Baste · May 29, 2015 at 10:25 PM 1
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Yes. When you copy the material, you get all the properties of the old one, yes. This includes the shader, and all of the settings on the shader - like the texture and additional colors and whatever.

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