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Question by
shaboinkin · Feb 27, 2013 at 01:17 PM ·
shadergraphicsoverlap
Using a transparent shader and I'm getting graphical glitches with textures overlapping each other
If I'm close to my object with the shader, it looks fine as shown here
When I'm further away from the same object, this happens
Is there any way to fix this? I tried using all of the different transparent shaders and the same effect is present on all of them.
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Answer by shaboinkin · Feb 27, 2013 at 10:44 PM
Found my solution here: http://answers.unity3d.com/questions/222924/helpabout-transparent-shader.html
I had to change when I render certain objects.