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Question by lorenzofman2 · Mar 17, 2015 at 09:21 PM · collisiongameobjectarray

Collision with my first object of array or second...

Hi, in last two days i have begin to program in C# and try to create arrays. So my question is pretty simple: How can I program to detect a collision with my first GameObject of array. Like this:

 using UnityEngine;
 using System.Collections;
 
 public class InOutVehicle : MonoBehaviour {
     
     public GameObject[] EnterCollider = new GameObject[0];
     
     
     
     // I remove other irrelevants parts of script, so that's it
 
     void OnCollisionEnter(Collision col)
     {
         if(col.gameObject = EnterCollider[0] )
         {
             if(Input.GetKeyDown(KeyCode.E))
             {
                 //Do Stuff
 
 
             }
         }
 
     }
 }



//Sorry for english, I'm from Brazil;

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avatar image maccabbe · Mar 17, 2015 at 09:46 PM 0
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You probably want to use Input.Get$$anonymous$$ey($$anonymous$$eyCode keyCode).

avatar image savlon · Mar 17, 2015 at 10:29 PM 0
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You will need to create your array bigger than size '0'. The chances of you pushing the key as the colliders enters the collision with the other collider is very low so I suggest using on collision stay ins$$anonymous$$d... And lastly, maybe watch a few tutorials to get a basic understanding of unity collisions :) good luck!

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Answer by lorenzofman2 · Mar 18, 2015 at 11:59 PM

Oh! My God! Look my error:

 if(col.gameObject = EnterCollider[0] 

and the right is:

 if(col.gameObject == EnterCollider[0] 

Ow man sorry for this stupid question. It's a newbie error but Unity doesn't debug the error correctly, in the console appeared: error CS0200: Property or indexer `UnityEngine.Collision.gameObject' cannot be assigned to (it is read only)

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