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Question by XMGFilbert · Oct 17, 2013 at 02:09 PM · androidiosresources

Resources.asset huge after iOS install.

I realize that the sizes don't necessarily have to match up, but the bundle size is drastically different from the actual app size on the iOS device. The bundle produced by XCode has an estimated size of around 50 - 55 MB, but when the game installs onto the device, the size on the device is about 10 times more (about 500 MB).

Now the app also builds to Android, but it the increase in size isn't as drastic as it is in the iOS case. The Android version is about 45 MB bundle size, and on device is about 120 MB.

What happens in the "installation" process that bloats up the resources.asset? What can I do to reduce that bloat?

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avatar image Skflowne · Sep 30, 2015 at 08:21 AM 0
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Any news on this ? I have the same problem here. iOS package is around 70 $$anonymous$$B but when installed it grows between 450 $$anonymous$$B to 710 $$anonymous$$B (this difference is mainly caused by changing our textures from compressed to true color). On Android however, the package is around 40 $$anonymous$$B and installed it takes 70 $$anonymous$$B even in true color.

It looks to me that the textures compression is at fault here, but I can't believe something isn't wrong. How can there be such a massive difference between Android and iOS even when textures are compressed. Also, using compressed for most textures is not even doable since they create very noticeable degradation of the images.

Edit 1 : I just tried removing all images all together, getting a package size of 6.2 $$anonymous$$B (editor log) and then 93 $$anonymous$$B installed. Seriously what is happening ?

Edit 2 : After opening the app with "Show package content", i can see a unix executable that takes 70$$anonymous$$B.

Edit 3 : Creating a new project with an empty scene gives me an installed size of 8 $$anonymous$$B...

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