Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by lordig · Jul 28, 2015 at 10:26 PM · c#errornetworking

Choose Player UNet Problem with Client

Hallo There, I want to change my player after login. On Server side it works perfekt. I can switch my player and move around without any problem. But client side says there is a missing reference for the new player...

 public void Player1ButtonPress(){
         if (!player1) {
             
             NetworkIdentity oldPlayer = GameObject.FindGameObjectWithTag("Dummy").GetComponent<NetworkIdentity>();
             NetworkConnection conn = oldPlayer.connectionToClient;
             var newPlayer = Instantiate<GameObject>(Player1);
             Murray.GetComponent<NetworkIdentity>().localPlayerAuthority = true;
 NetworkServer.ReplacePlayerForConnection(conn, newPlayer, 0);
 
         
            
             this.gameObject.GetComponent<Camera>().enabled = false;
             Player1.GetComponent<PlayerMovement> ().enabled = true;
             GameObject.Find("Player1Cam").GetComponent<Camera> ().enabled = true;
             Canvas.SetActive(false);
             CmdDisableMurrayComponents(true);
         } else {
             Debug.Log ("Schon gewählt");
         }
     }


The error seems to be there: NetworkServer.ReplacePlayerForConnection(conn, newPlayer, 0);

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image meat5000 ♦ · Jul 28, 2015 at 10:22 PM 0
Share

Ins$$anonymous$$d of using 0, copy the playerControllerId from the NetworkIdentity and feed it in to the new one.

avatar image lordig · Jul 29, 2015 at 02:02 PM 0
Share

Changed 0 tooldPlayer.playerControllerId -> new error:

AddPlayer: playerControllerId of -1 is negative

UnityEngine.Networking.NetworkServer:ReplacePlayerForConnection(NetworkConnection, GameObject, Int16) ChoosePlayer:Player1ButtonPress() (at Assets/Scripts/ChoosePlayer.cs:42) UnityEngine.EventSystems.EventSystem:Update() I edited the script to (short) (tooldPlayer.playerControllerId + 1) now got the old error back:

NullReferenceException: Object reference not set to an instance of an object

UnityEngine.Networking.NetworkServer.InternalReplacePlayerForConnection (UnityEngine.Networking.NetworkConnection conn, UnityEngine.GameObject playerGameObject, Int16 playerControllerId) (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkServer.cs:1030) UnityEngine.Networking.NetworkServer.ReplacePlayerForConnection (UnityEngine.Networking.NetworkConnection conn, UnityEngine.GameObject player, Int16 playerControllerId) (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkServer.cs:886) ChoosePlayer.Player1ButtonPress () (at Assets/Scripts/ChoosePlayer.cs:42) UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:137) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:602) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:744) UnityEngine.Events.UnityEvent.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:53) UnityEngine.UI.Button.Press () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:35) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:44) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:269) UnityEngine.EventSystems.EventSystem:Update()

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

InvalidCastException: Specified cast is not valid. (NETWORKING) 1 Answer

UNet NetworkLobbyManager can't connect with ip address/ 0 Answers

Multiple Cars not working 1 Answer

Need help converting js to c# 4 errors 1 Answer

NetworkMessage Class for Error 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges