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Question by Wesley21spelde · Nov 23, 2018 at 12:26 PM · facebooknot workingsdkpictureprofile

facebook profile pic not working

When i logg in my name shows up so that works but my profile picture doesnt show up i did put the profilepic game object dropbox

this is my script problem is at the bottom of the script in ( void DisplayProfilePic(IGraphResult result)

 using System;
 using System.Collections.Generic;
 using Facebook.Unity;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class FBScript : MonoBehaviour
 {
     public GameObject BPMLogo;
     public GameObject DialogLoggedIn;
     public GameObject DialogLoggedOut;
     public GameObject DialogLogUsername;
     public GameObject DialogLogProfilePic;
 
 
     void Awake()
     {
         FB.Init(SetInit, OnHideUnity);
 
     }
 
     void SetInit()
     {
         Debug.Log("FaceBook Init done");
 
         if (FB.IsLoggedIn)
         {
             Debug.Log("FB is Logged in");
         }
         else
         {
             Debug.Log("FB is Not! Logged in");
         }
         DealWithFBMenus(FB.IsLoggedIn);
     }
 
     void OnHideUnity(bool isGameShown)
     {
         if (!isGameShown)
         {
             Time.timeScale = 0;
         }
         else
         {
             Time.timeScale = 1;
         }
     }
     public void FBLogin()
     {
         List<string> permissions = new List<string>();
         permissions.Add("public_profile");
 
         FB.LogInWithReadPermissions(permissions, AuthCallback);
        
     }
 
     void AuthCallback(IResult result)
     {
         if (result.Error != null)
         {
             Debug.Log(result.Error);
         }
         else
         {
             if (FB.IsLoggedIn)
             {
                 Debug.Log("FB is Logged in");
             }
             else
             {
                 Debug.Log("FB is Not! Logged in");
             }
             DealWithFBMenus(FB.IsLoggedIn);
         }
 
     }
 
     void DealWithFBMenus(bool isLoggedIn)
     {
         if (isLoggedIn)
         {
             DialogLoggedIn.SetActive(true);
             DialogLoggedOut.SetActive(false);
             BPMLogo.SetActive(false);
             DialogLogProfilePic.SetActive(true);
 
             FB.API("/me?fields=first_name", HttpMethod.GET, DisplayUsername);
             FB.API("/me/picture?type=square&height=1286width=128", HttpMethod.GET, DisplayProfilePic);
         }
         else
         {
             DialogLoggedIn.SetActive(false);
             DialogLoggedOut.SetActive(true);
             BPMLogo.SetActive(true);
             DialogLogProfilePic.SetActive(false);
         }
     }
 
     
 
     void DisplayUsername(IResult result)
     {
         Text Username = DialogLogUsername.GetComponent<Text>();
         if (result.Error == null)
         {
             Username.text = "Hi Thare," + result.ResultDictionary["first_name"];
         }
         else
         {
             Debug.Log(result.Error);
         }
     }
     void DisplayProfilePic(IGraphResult result)
     {
         if ( result.Texture != null)
         {
             SpriteRenderer ProfilePic = DialogLogProfilePic.GetComponent<SpriteRenderer> ();
 
             ProfilePic.sprite = Sprite.Create(result.Texture, new Rect(0, 0, 128, 128), new Vector2(0, 0));
 
 
             ProfilePic.GetComponent<SpriteRenderer>();
 
 
         }
     }
 }
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