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Question by LosKartoflos · Feb 11, 2021 at 11:33 AM · inputtaphold

New Input System Hold/Tap stucks with numbers

Hi,

I wanted to give a button a Tap and Hold function with the New Input System. It is working fine so far, as I'm using letters and the Arrow Keys. My Setup is like this: hold tap letter

and my code is working like this:

          private void Awake()
          {
              inputMappings = new InputMappings();
              inputMappings.Control.Select.performed += ctx => HoldTap(ctx);
          }
 
         private void HoldTap(CallbackContext callbackcontext)
         {
             if (callbackcontext.interaction is TapInteraction)
                 Debug.Log("Tap" + callbackcontext.interaction);
             else if (callbackcontext.interaction is HoldInteraction)
                 Debug.Log("Hold " + callbackcontext.interaction);
             else
                 Debug.Log("other " + callbackcontext.interaction);
         }

It recognizes the Differences between a tap and a hold. But when I'm using numbers (in my case 6 and 9) there are Problems: Tapping works fine. But as soon as I "hold" one time, the event is executed one time and after that the whole Input system stucks. Even my letter events, aren't wokring anymore. But no Errors Occur. I binded them like this: number bind

I'm using the numeric keys above the letters, not the numpad (this has some Unity shortcuts).

And I have to use numbers (customer requirement) and i know I can do something with a selfmade Timer and .start/.performed or split in two Actions (which I did for now). But I'm interested if this is a bug, me doing something wrong or something from the editor?

hold-number.png (44.4 kB)
hold-tap-letter.png (44.7 kB)
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