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Lighting bleeding through seams between/in objects
I have placed a red pointlight behind some building tiles that are 3m x 3m. As you can see, the light behind the tiles is casting light where the tiles meet with the ground, almost like rim lighting. The same is true for the window tile, where red lighting appears on the seams. The effect is the same in two cases, one where I have added backfaces to add of the tiles, and another where I set all the tiles to cast shadows "two sided." If anyone knows a possible solution, please help!
Thank you.
Answer by JonPQ · May 05, 2017 at 08:46 AM
dothe wall and stairs have thickness ? add some back faces, so the light cant shine right up the the front edge.
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