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swaping the weapons
I have two gun i want to swap between the these two guns when in press space bar like real game.In my game it is first person when i press space bar these two weapons should swap each other
Yes, that would be an interesting game mechanic, but where is the question?
Answer by fafase · Dec 26, 2011 at 06:05 PM
From the Unity3D FPS tutorial part2 page4:
function Awake()
{
// Select the first weapon
SelectWeapon(0);
}
function Update()
{
// Did the user press fire?
if (Input.GetButton ("Fire1"))
BroadcastMessage("Fire");
if (Input.GetKeyDown("1"))
{
SelectWeapon(0);
}
else if (Input.GetKeyDown("2"))
{
SelectWeapon(1);
}
}
function SelectWeapon(index : int)
{
for (var i=0;i<transform.childCount;i++)
{
// Activate the selected weapon
if (i == index)
transform.GetChild(i).gameObject.SetActiveRecursively(true);
// Deactivate all other weapons
else
transform.GetChild(i).gameObject.SetActiveRecursively(false);
}
}
This function detects keyboard input; the fire button, the “1” button for weapon 1 or the “2” button for weapon 2. The weapons will be children objects of the Main Camera.
Hope that helps. If you still have trouble, get the tutorial from http://unity3d.com/support/resources/tutorials/fpstutorial.html and do it.
Answer by Posly · Dec 26, 2011 at 07:35 PM
You could do something simple like:
var weapon : boolean = false;
function Update () {
if(Input.GetButton("space") && weapon == false) { weapon = true; }
if(Input.GetButton("space") && weapon == true) { weapon = false; }
if(weapon == true) { "this would be where the user see's the first weapon" }
if(weapon == false) { "this would be where the second weapon goes" } }
And you could do something like this for the animation of switching weapons if(Input.GetButton("space") { "play switching weapon animation" }
Hope it helps!
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