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No Avatar for Legacy rigs... Mecanim fails?
Hi Everyone!
First post. You guys are a great community.
So I was going to use Mecanim to give me a nice state machine for a non-humanoid prop object. I'm exporting fbx files from an older version of 3DSMax.
I can mark the rig as generic, but then the log barks at me saying the rig should be Legacy. If I leave it as generic, everything works just fine except for the log.
If I switch it to Legacy to remove the warning then I lose the avatar object from my model, and so the Animator Component doesn't know how to play animations on it.
The references all say I can use Legacy files on a non-humanoid model with mecanim. I am unsure how. I'm happy to use generic if I don't get the warnings.
Lastly, can anyone tell me why an fbx animation might trip the warning in the first place?
Thank you! Harbi
Actually the docs say you should use generic rigs for non-humanoid. Legacy rigs are for the old animation system and are not part of mecanim. Now exactly what does your log say? Can you post it?
Ahah. I found the problem. I had both an "Animation Component" and an "Animator Component". The animation component didn't like the generic rig so I just deleted it. The state system held the list of a animations so it wasn't needed twice. Thank you for helping!