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Moving colliding Object causes Player to jitter
Hi there, First some background about my game: The player character (orb) can wander around an open space and doodle randomly in the air at will. Once you've finished a doodle a hill rises beneath the player, raising the doodle as well.
My problem is that when the instantiated hill is rising, it causes the player to jitter, sometimes violently and causing the player to clip through the hill object. Does anyone know what is the cause of this and how I may fix it? Here's a link to a gif that should better explain what's happening:
https://drive.google.com/a/network.rca.ac.uk/file/d/0B9tpLJ_lSESjWWdBSFlfakw4dlE/view?usp=sharing
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