Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by smartbirbal02 · Nov 07, 2018 at 02:30 PM · unity 5movement scriptcrossplatform

Please resolve my issue with below scripts- Player didn't move left and right

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityStandardAssets.CrossPlatformInput;

public class PlayerMove : MonoBehaviour { public float speed ; float horizontal; float vertical;

 Animator anim;
 Rigidbody rb;
 Vector3 movement;
   
 




 // Use this for initialization
 void Start()
 {
     anim = GetComponent<Animator>();
     rb = GetComponent<Rigidbody>();
     
 }
 void MoveHandler()

 {
     movement = new Vector3(horizontal, 0f, vertical);
     horizontal = CrossPlatformInputManager.GetAxis("Horizontal");
     vertical = CrossPlatformInputManager.GetAxis("Vertical");
    

      if (horizontal == 0 )
     {
         anim.SetBool("Idle", true);
         Debug.Log("Idle");
         
     }
      else if(horizontal  <=0 )// moving Player Back
     {
         anim.SetBool("Run", true);
         anim.SetBool("Idle", false);
         rb.transform.Translate(Vector3.back  * speed * Time.deltaTime);
         Debug.Log("Backward");
     }
      else if (horizontal >= 0)// moving player forward
     {
         anim.SetBool("Run", true);
         anim.SetBool("Idle", false);
         rb.transform.Translate(Vector3.forward  * speed * Time.deltaTime);
         Debug.Log("forward");
     }
      else if (vertical <=0)
     {
         anim.SetBool("Run", true);
         anim.SetBool("Idle", false);
         rb.transform.Translate(Vector3.left * speed * Time.deltaTime);
         Debug.Log("left");
     }
      else if (vertical >= 0)
     {
         anim.SetBool("Run", true);
         anim.SetBool("Idle", false);
         rb.transform.Translate(Vector3.right  * speed * Time.deltaTime);
         Debug.Log("right");
     }


 }

 // Update is called once per frame
 void Update()
 {
     MoveHandler();
 }


}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by swanijam · Nov 07, 2018 at 02:37 PM

This could be because your animation is controlling the root transform/the transform the rigidbody is on. This can happen If the animator is on the same gameObject as the rigidbody or the transform you want to move through code.

Try toggling "Apply root motion" on the Animator component, or, place the animated player object inside a parent, and put the rigidbody on the parent. Move the parent instead of the animated player object.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by AaronXRDev · Nov 07, 2018 at 02:37 PM

Your first check only looks at if horizontal is 0. Use both in that initial check.

 if (horizontal == 0  && vertical ==0)
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

187 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Problem iOS compile -library not found? 0 Answers

How do I stop my character from moving in a circle upon destination arrival? 1 Answer

Multi-resolution assets using Unity5.0 Assetbundles 2 Answers

Idle Animation and Hold to Move 0 Answers

how to make automatic gradual acceleration 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges