Question by 
               davidb1 · Jan 10, 2016 at 05:46 AM · 
                uitextdrawcallssprite packer  
              
 
              Draw calls and text on UGUI
Hey, I have a prefab that has a sprite and a text on it, when I duplicate it I get 2 draw calls for each duplicated prefab. When I duplicate without it the draw calls do not increase and in total there is only 1 (I used the sprite packer for the sprite used in this prefab). Question is, why do I get 2 draw calls per each prefab instead of only 1 for the text (the sprite is in a sprite packer so should take only one) and is there any way to solve this?
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                