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Question by bdsaxxy · Mar 13, 2014 at 12:50 PM · gameoverlife

to load gameover scene when life is equal to null

i had a script, whereby, whenever i hit a game object it loses life, but i want a situation that when the life bar reaches zero, i should be able to load my gameover scene. this is the script below..i need help please...and sorry for my poor english..

pragma strict

var pick : AudioClip;

 function OnTriggerEnter(col:Collider){
 if(col.gameObject.tag=="timi"){

//play sound Debug.Log("HHHHHH"); col.gameObject.SendMessage("LooseLife"); audio.PlayOneShot(pick); Destroy(gameObject); }

}

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Answer by Dblfstr · Mar 13, 2014 at 01:55 PM

  var pick : AudioClip;
     
         function OnTriggerEnter(col:Collider){
         if(col.gameObject.tag=="timi"){
     
         //play sound 
         Debug.Log("HHHHHH");
         col.gameObject.SendMessage("LooseLife"); 
         audio.PlayOneShot(pick); 
         Destroy(gameObject); }

         //Check the value of life
         //If zero:
         //Application.LoadLevel( Game Over Scene );
         //Or
         //Application.LoadLevelAdditive( Game Over Scene );
         //If you want the gameover stuff on top of you current scene.
     
     } 
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