Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Caolan · Jul 26, 2015 at 04:10 AM · editorscenepluginjointsassetstore

Ways to visualize Fixed Joints in the Scene view?

Does anybody know of any way to visualize fixed joints in the scene view?

Essentially I have hundreds of objects in my scene chained together by fixed joints and it is really time consuming and tedious to remember which objects are connected to which and then go and select them from the hierarchy to edit them.

Essentially what I want is a clickable gizmo in the scene view for fixed joints, that when clicked would let me edit that joint. Is this possible? Through Unity itself or a plugin of some kind?

also, being able to edit all the fixed joints active in a scene at once would be really valuable, is there a way to do this without selecting each object and changing each joint one at a time?

I know I can do a multi object edit but this doesn't work so well because all of my objects have varying amounts of joints. Some have 6, some have 1, that kind of thing.

Any ideas on how to make this whole process easier would be greatly appreciated!

Assets Store recommendations welcome!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by BrownBot · Jul 09, 2016 at 02:39 PM

I'm doing a 2D physics game with a similar challenge. Add this to your base class for your connected objects and it'll draw a line for all connected bodies when you select the object in the editor.

It's for the Physics2D engine hence it looks for the "Joint2D" base class, you should be able to swap this out for the 3D physics "Joint" class pretty easy if you're doing 3D.

 void OnDrawGizmosSelected()
 {
    var joints = gameObject.GetComponents<Joint2D>();
         
    foreach (var item in joints)
    {
       Gizmos.color = Color.yellow;
       var connectedPos = item.connectedBody.gameObject.transform.position;
       Gizmos.DrawLine(transform.position, connectedPos);
       Gizmos.DrawCube(connectedPos, new Vector3(0.1f, 0.1f, 0.1f));
    }
 }
 

 
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do I iterate over all scene objects from an editor script? 4 Answers

Unity Scene File in Build Question 1 Answer

Is it possible to have editor-only native plugins? 0 Answers

Calling JS WebGL plugins from browser JavaScript 0 Answers

Camera.main.pixel incorrectly return scene view's size in OnDrawGizmos 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges