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Question by RayDawg · Apr 07, 2015 at 12:41 AM · imageprojectorartifacts

How to remove projector artifacts?

I have a projector that projects a specific texture towards the ground. However, I get this effect that I assume is an artifact going off the cardinal directions and I don't know how to fix it. Currently, my projector texture cookie has a 1 pixel transparent border and the image is set to be clamped. I tried looking online but so far, I found nothing and that also includes looking at a blog that talks about it.

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avatar image oscarlosu · Apr 10, 2015 at 12:05 AM 0
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I'm having a very similar issue, did you have any luck finding a solution?

avatar image RayDawg · Apr 10, 2015 at 02:06 AM 0
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Figured it out. I tried a bunch of things, eventually, I decided to see what would happen if I went to the texture image and change its type. It was originally "texture" but as I cycled through the options, I changed it to "cursor" and the artifacting disappeared. This is in Unity 5.0 though, so results may vary.

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Answer by andyz · Nov 29, 2016 at 03:06 PM

Had same problem @RayDawg - turning off mip-mapping (under advanced texture type) seems to be the fix. "cursor" does this underneath but also makes texture readable and bypasses sRGB sampling.

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