- Home /
collision problem
hi, i have some complicated collision taking place in my game involving bunch of balls in a container and a swiper which swipes the balls up and down.. I have attached rigid body and collider to all of them..and it seems to work, but half of the time the collider simpler go through other colliders? why is this happening? is it too much physics calculation??
Comment
how big are your objects and how fast are they moving?
Your answer
Follow this Question
Related Questions
Why does this MeshCollider think it's half as thick? 2 Answers
When and when not to use kinematic rigidbody? 2 Answers
Do you have to have a rigidbody component for collision detection? 1 Answer
Raycaste vs trigger Colliders & Rigidbody performance 1 Answer
Performance hiccup on initial contact with rigid bodies 0 Answers