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how can i make a joint like this in unity?
Hello, I have a project where i need bending joints, that return to their original place when they're let go. like those 80s toys where you had soccer players stuck to the ground and you bend them to send the ball forward... it's like a ball and joint with a spring that returns to its original 0 degrees when allowed. it's not moving, just rotating. i guess it's a configurable joint, but i've been trying for a really long time to tweak it and i can't get it to work... can anyone help? thank you :)
Answer by robertbu · May 20, 2013 at 02:53 PM
I did this awhile back as part of an experiment in creating a flexible rod using configurable joints, so I know it's doable. But I don't remember the settings. As a starting point you might take a look at the hinge joint tutorial here:
http://www.3dbuzz.com/training/view/unity-fundamentals/physics
If I remember correctly, in this video they use the motor settings to create a door that drives itself back into place.
I think robert's comment answers the question, so I'm promoting it to an answer.
@vagos, It sounds like what you're looking for is Unity training, rather than a specific technical answer. The website in Robert's link has an excellent section on joints.
BTW: If this helps you move forward, please remember to mark the answer as correct.
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