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Question by Agrios · Nov 10, 2010 at 02:21 PM · resolutiondialogsetting

BuildPipeline Resolution Dialog Setting

Hi, I am using this to build standalone player:

private static string[] scenes = new string[] {"Assets/Scenes/loader.unity", "Assets/Scenes/gamelevel.unity", "Assets/Scenes/gameover.unity"};

public static void WindowsStandalone() {
PlayerSettings.productName = "Game With Resolution Dialog Setting Enabled"; BuildPipeline.BuildPlayer(scenes, "Distribution/Win/MyGameStandalone.exe", BuildTarget.StandaloneWindows, 0);

}

Question: How can I set in this C# script Resolution Dialog Setting to be "Disabled" or in general other then set up in Unity Editor. I need to build both, one with and one without initial dialog showing up.

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Answer by KlausJank1 · May 22, 2013 at 08:24 AM

 PlayerSettings.displayResolutionDialog = ResolutionDialogSetting.Disabled;
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