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Question by mgc90403 · Jul 24, 2015 at 04:45 AM · qualityqualitysettingsvsync

V Sync Count CAN'T be set in editor...??? New bug?

Seems I'm unable to set the V Sync Count in the quality settings, in the editor. The pop-up menu is there as usual, but no matter what I select, it always pops back to "don't sync" - which I reeeeeeally need to fix. Has anyone else seen this? Seems like a new bug.

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Answer by Bunny83 · Jul 24, 2015 at 06:17 AM

I have Unity version 5.1.1f1 and i can set the v-sync settings like i always could. Are you sure you change the setting while in edit mode. When you change it in play-mode it will revert once you stop the game. The project settings are serialized / deserialized as well when you change play-mode.

If it don't accept the new setting at all, you might want to check your graphics card setting. Some drivers enforce a certain setting for all applications.

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avatar image mgc90403 · Jul 24, 2015 at 06:21 AM 0
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Thanks for your reply, but no, this is definitely in editor, while not in "play" mode. Similarly, even if the GPU were enforcing a setting for applications, that shouldn't affect my ability to set a pop-up menu in Unity. At any rate, I had been able to set vSync previously - did so quite deliberately while developing the game, so I'm quite familiar with normal function of the menu item - I wish I could say it was something like what you suggest. Continues to look like a new, bad bug to me.

avatar image Bunny83 · Jul 24, 2015 at 06:32 AM 0
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Which version of Unity do you use? I can't reproduce "the bug" so if it only happens on your machine it's either something special on your PC or you somehow corrupted your project. Unity itself allows me to change the setting just fine.

Some more details about your setup?

  • Unity version?

  • Target platform(standalone[win, mac, linux], mobile[android, iOS, WP], webplayer, WebGL, ...)?

  • Development platform(win?, mac?, ?)?

  • Hardware?

Have you tried starting a new, empty project and change the v-sync setting? Does it work there?

avatar image mgc90403 · Jul 24, 2015 at 05:04 PM 0
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PC/Windows, $$anonymous$$ac are current platform, though we do iOS and Android builds from time to time. Unity 5.1.2f1 We're developing on both Windows and $$anonymous$$ac - same symptom on both.

The issue looks like it may be related to something with the Oculus Rift SD$$anonymous$$ - anytime I try to set the vsync, I get two errors: [SD$$anonymous$$ Window] Unable to find H$$anonymous$$D (which is a head mounted display) [Compositor] ERROR: Unable to set up Rift Window

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Answer by mgc90403 · Jul 24, 2015 at 05:07 PM

Smuh - when I disable the Virtual Reality Project setting in Quality Settings, the issue seems to vanish. This isn't a great solution, since we do indeed need access to the VR components in Unity. On the other hand, running in VR ought to lock the frame rate to 75 or 90 anyway, so it's a temporarily workable solution.

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