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Question by mStep · Sep 16, 2014 at 06:41 PM · shadertexturespritecontrast

Changing contrast of individual sprite

I'm trying to figure out how to change the contrast of an individual sprite, one that's part of a sprite sheet. I've seen shaders that allow the direct manipulation of texture contrast, but I can't quite wrap my head around how one would only apply it to an individual sprite and not the whole atlas. Obviously you can change the color tint/hue/saturation of individual sprites – would contrast be able to work the same way?

I'm just not sure where to start with this problem, if shaders can accomplish it, or if it's even possible. Any help would be greatly appreciated.

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avatar image Vultus · Sep 08, 2019 at 06:59 PM 0
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I have same issue and you asked in 2014 and there is still no answer , wish me luck.

avatar image Pangamini Vultus · Sep 08, 2019 at 07:13 PM 0
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Shaders can add contrast

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Answer by Pangamini · Sep 08, 2019 at 07:15 PM

Shaders can definitely add contrast. How about

 color.rgb = ((color.rgb - 0.5f) * _Contrast + 0.5f;


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