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Question by Pauls · Jan 17, 2013 at 11:34 PM · rotationimportblenderplaylocation

different location/rotation when i "Play" the scene

Hi,

i have a problem to import a mesh in Unity : it always goes to 0,0,0 with a rotation of 270 in the x avis when i click on "Play" (in Unity). I reset the scale/location/rotation in Blender, but it still does not work : when i click on "Play", it does not stay as i wanted and it changes its location and rotation... Would you know why?

alt text

Thank you very much

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Answer by Pauls · Jan 19, 2013 at 12:00 AM

So, i had to remove the Animation Component and it works fine, if this can help!

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