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Question by
SagiMiller · Nov 20, 2019 at 04:25 PM ·
c#namespacepreprocessordefine
app with with multiple independent games
i have a "mega" unity project containing: GameA and GameB Each game has a submodule "sharedscriptsRepo" containing scripts both games uses
the games are loaded with Addressable and Asset Bundles system
the issue: i cannot compile the "mega-project" because the files in "sharedscriptsRepo" are identical (ERROR: namespace already contains a definition...)
i want to keep the design that each Game has a reference to the shared-code because i dont want to be forced to update GameA to the latest version of "sharedscriptsRepo" once it becomes stable and passed QA tests and such
i couldn't find a solution for this and would love some help
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