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Question by B3NII · Apr 08, 2020 at 04:51 PM · animationchildren

Model children is at the wrong place within the animation

Hello,

I have a strange problem with the imported models. I have made a humanoid model in Blender. This is a character with two children, a sword in its hand and a sword case on its left side. I have already created a couple of animations for my character, including some attack animations and moving animations.

My problem is, that the children don't move as they should or they are not even at the right place. For example. This is a frame from my idle animation: alt text And how it looks like in unity after exporting it to fbx format and importing it to unity: alt text They are exactly the same animation, but the sword is at another place. The sword does the animation too, but as you can see, not where I want it to do.

And it is not the only problem. There are some animations, when the sword moves, but very strangely. And not really how it looked like in the original, Blender animation. Another problem is, that the list of the animations in unity behaves strangely. All of the animations are named as Armature | Moving, etc... Animations called like this, don't work. Only the character moves, the children don't. The normal animations, which name doesn't include "Armature |", like "Moving" instead of "Armature | Moving", work mostly in the right way. For some strange reason, only half of the animations work correctly, the others have bugs.

For me, it really looks like some exporting mistake, for example, the model is in the wrong format, or some error could appear when Blender was exporting the file. Do you have any idea for this problem? I hope I could write down my problem and you could understand it.

Thanks for the help!

upload-2020-4-7-10-55-34.png (189.4 kB)
upload-2020-4-7-10-56-57.png (145.3 kB)
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