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My Sprite Is not how it is supposed to be...
So, I had made some (not very well made) pixel art and i tried to import this into a sprite in Unity. But, my sprite was not the pixel art i made... In the first image you will see my pixel art, in the second image you will see my Sprite in Unity. (the pixel art is 16x16, but the Sprite is a screenshot)
I'm not sure what exactly is happening here, but I notice your background is not transparent - is that on purpose? When looking at the sprite in Unity, is the Texture Type set to "Sprite (2D and UI)" and the Filter $$anonymous$$ode to "Point (no filter)"?
Answer by RaptorRush · Aug 09, 2020 at 05:58 PM
Make sure you are using the right settings for pixel art in the Texture Importer: Texture Type = Sprite (2D and UI)
Filter Mode = Point (no filter)
Compression = None
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