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Question by megamika2 · Apr 05, 2018 at 07:59 PM · 2draycastraycasthitraycasthit2d

How to find out in 2d the distance betwen beginning of the 2d raycast and the point of meeting with 2d collider.

I have created a ray and i need to get an information of how far the ray acually gone before meeting a collider2d.

Here is what i want to achieve.

         if (Physics2D.Raycast(transform.position + transform.TransformDirection(RightRayOffset_Pos), transform.TransformDirection(RightRay), 0.22f, Environment))
         {
             Debug.Log(/* piece of code that gets the distance from object to hit */);
         }

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Answer by megamika2 · Apr 06, 2018 at 07:48 AM

Basically the problem was solved by assighning all of the raycst script to a RaycastHit2d and then unsing RaycastHit2d.Distance to get the distance. Here is what what I mean.

         HitR = Physics2D.Raycast(transform.position + transform.TransformDirection(RightRayOffset_Pos), transform.TransformDirection(RightRay), 0.22f, Environment);
         if (HitR)
         {
             Debug.Log(HitR.distance);
         }

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Answer by bhavinbhai2707 · Apr 05, 2018 at 08:51 PM

you can use Vector2.Distance(transform.position,hit.gameobject.transform.position); To know more click here

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avatar image megamika2 · Apr 06, 2018 at 07:53 AM 0
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Yes your answer is correct but I dont have RaycastHit2d hit and so I have added it. And done in other way.

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