Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Xelareip · Jul 23, 2015 at 10:59 AM · prefablistserialize

Prefill list with AssetDatabase.LoadAssetAtPath

Hey guys,

I've been struggling to automatize some assets referencing in my project. It seemed to be going well until I tried to make a build.

Here's the main point : I have a list that I want to fill with prefabs references. When I drag and drop prefabs one by one, it all works great. I wanted to automatize this, call a method in the editor that would automatically find assets in the editor and fill up the list instead of dragging assets one by one. Here's how I do it :

 public void initList()
     {
         string[] foldersToSearch = new string[]{"Assets/Prefabs/Modules"};
 
         string[] modules = AssetDatabase.FindAssets("t:GameObject", foldersToSearch);
 
         List<string> lPaths = new List<string>();
 
         foreach (string guid in modules)
         {
             string sName = AssetDatabase.GUIDToAssetPath(guid);
             if (sName.Contains("Button") == false)
             {
                 lPaths.Add(sName);
             }
         }
 
         _lPrefabsUsed.Clear();
 
         foreach (string path in lPaths)
         {
             _lPrefabsUsed.Add(AssetDatabase.LoadAssetAtPath<GameObject>(path) as GameObject);
         }
     }


Of course I only call this from the editor but then I expect that the list _lPrefabsUsed would keep references to the prefabs so I can instantiate them at anytime during the game. But when I hit play the list empties. I guess AssetDatabase.LoadAssetAtPath is not the way to go or not enough to do what I want but I can't figure out how to do this.

Any ideas?

Thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Globa64 · Feb 18, 2018 at 04:51 PM

Hey man

I think this can help you: https://answers.unity.com/questions/711778/adding-prefabs-to-a-list-or-an-array-from-a-folder.html

Good luck,Hey man

I think this can be usefull for you. https://answers.unity.com/questions/711778/adding-prefabs-to-a-list-or-an-array-from-a-folder.html Hope this helps, good luck.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

A node in a childnode? 1 Answer

What is the best way to convert a string list to a class list? 1 Answer

webplayer serialize/deserialize error advice plz 0 Answers

Database input datetime 2 Answers

using classes in List<>'s 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges