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Question by TrueProGamer · Jul 23, 2015 at 12:36 PM · errorcs8025

why am i getting the cs8025 error plz help

using UnityEngine; using System.Collections;

public class player_not walking : MonoBehaviour}

 public float speed = 50f;
 public float jumpPower = 150f;

 public bool grounded;

 private Rigidbody2D rb2d;


 void Start ()
 
         rb2d = gameObject.GetComponent<Rigidbody2D>();

 void Update () 
 
 void PixedUpdate()
 {

     {float h = Input.GetAxis("Horizontal");
         
         rb2d.AddForce ((Vector2.right * speed) * h);}
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avatar image hoekkii · Jul 23, 2015 at 12:40 PM 0
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don't forget to use/count "{" and "}" every "{" needs a "}", and your class includes a " ", that's not allowed

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Answer by BiG · Jul 23, 2015 at 12:38 PM

cs8025 is a parsing error. In fact, your parenthesis are not always well-closed.

Functions (like Start and Update) ALWAYS have to exihibit parenthesis, even if they are empty or one-lined (they don't have the same rule of if-conditions and loops).

Then, your FixedUpdate() is opened by two brackets.

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Answer by Landern · Jul 23, 2015 at 12:43 PM

Your class is completely mal-formed. See your updated class with comments

 using UnityEngine;
 using System.Collections;
 
 public class player_not_walking : MonoBehaviour // <-- your class name contained a space :(
 { // <-- wrong curly brace, must open
     public float speed = 50f;
     public float jumpPower = 150f;
     public bool grounded;
 
     private Rigidbody2D rb2d;
 
 
     // no opening and closing curly braces for the Start method
     void Start ()
     {
         rb2d = gameObject.GetComponent<Rigidbody2D>();
     }
 
     // no opening and closing curly braces for Update method
     void Update () 
     {}
 
     // This method was completely borked, the method name should be FixedUpdate not PixedUpdate, the arrangement of the curly braces was completely wrong.
     void FixedUpdate()
     {
         float h = Input.GetAxis("Horizontal");
         rb2d.AddForce ((Vector2.right * speed) * h);
     } // <-- no closing curly brace for the FixedUpdate method... all depending on how you look at the inner scope you created, either way.
 } // <-- missing closing curly brace
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