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Question by D3ltaVyyb · May 11, 2014 at 07:00 PM · 2dphysicsrigidbodyvelocity

Inconsistent Rigidbody2D velocity.

I'm not sure where I'm going wrong but I set:

rigidbody2D.velocity = moveDir * GetComponent().speed * 60.0f* Time.deltaTime;

It works fine when I run the game, but if I focus on the player object in the editor while running the game, the player starts moving twice as fast until I unfocus from it... Any ideas?

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avatar image Vitor_r · May 12, 2014 at 04:17 PM 2
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I don't think u need to use the "* Time.deltaTime" there.

avatar image robertbu · May 12, 2014 at 05:09 PM 0
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I agree with @Vitor_r, you don't want Time.deltaTime. In addition, make sure that moveDir is normalized.

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