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Question by Krazysh01 · Jul 09, 2014 at 09:38 AM · c#gameobjectlineclosest

How to draw a line from the player to the nearest object?

I'm trying to draw a line from the player to the nearest object of a group of objects. I have the following code but for some reason it doesn't draw the line. LineRenderer line;

     void Start(){
         line = gameObject.GetComponent<LineRenderer>();
     }
 
     void Update(){
         Collider[] hitColliders = Physics.OverlapSphere(transform.position, 1000, 11);
 
         float diff = Vector3.Distance (hitColliders [0].transform.position, transform.position);
         int closest = 0;
 
         for (int x = 1; x < hitColliders.Length; x++) {
             if(diff > Vector3.Distance (hitColliders [x].transform.position, transform.position)){
                 closest = x;
             }
         }
         line.SetPosition(0, transform.position);
         line.SetPosition (1, hitColliders [closest].transform.position);
     }

there are no errors in the code according to unity but any help you guys can provide I'll be extremely thankful for.

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