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Question by Tighti · Jul 23, 2015 at 03:51 AM · particlesbillboard

Combining Horizontal and Stretched render modes

I'm trying to create a simple particle effect of ripples moving over the surface of water. In order to keep them aligned with the surface I need to use the Horizontal Billboard render mode. But I also want to rotate the waves to face in the direction they're travelling, similar to the effect you can get with the Stretched Billboard mode. Is there a simple workaround to achieve the best of both worlds here?

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avatar image tanoshimi · Jan 21, 2017 at 02:44 PM 0
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No idea, but just come across this problem myself, so bumping this back up to the top of UA in the hope that somebody might have a bright idea...

avatar image tanoshimi · Jan 22, 2017 at 05:00 PM 0
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So after some experiments I'm pretty sure it's not possible using the built-in particle renderer module. $$anonymous$$y only suggestion is to use a geometry shader and/or custom vertex streams to create horizontal stretched billboards on the GPU.

Sounds quite a lot of effort for a relatively straightforward requirement.... I'll give it a go when I get chance (unless some clever fellow like @bunny83 comes up with a better solution first... ;) )

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