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Question by
simplyRubbish · Feb 01, 2011 at 03:33 AM ·
modeljointbonehingejoint
"Folding" a model like a piece of paper?
Is it possible to take a plane or flat box and fold it in half one end to another? Is it possible to do this multiple times to make multiple folds? I'm thinking of trying this with bones and joints but wanted to see what you guys think first.
Thanks in advance.
Comment
One possibility is to model each of your folds independantly and animate them via a dynamic hierarchy and rotating their transforms, if there is not much folds, it could be ok. could you put a image of the kind of fold you want achieve?
Answer by DaveA · Feb 01, 2011 at 03:48 AM
Assuming you mean, can you move the vertices of a mesh around programatically, yes. Bones is one way, would be an interesting puzzle. Scripting mesh vertices is another.