- Home /
Failed to re-package resources
CommandInvokationFailure: Failed to re-package resources. See the Console for details. E:\Softwares\Programming\androidsdkwindows\build-tools\23.0.2\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "E:/Softwares/Programming/androidsdkwindows\platforms\android-23\android.jar" -F bin/resources.ap_
stderr[ AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'theme' with value '@style/UnityThemeSelector').
AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'icon' with value '@drawable/app_icon').
AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'label' with value '@string/app_name').
AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'banner' with value '@drawable/app_banner').
AndroidManifest.xml:5: error: Error: No resource found that matches the given name (at 'label' with value '@string/app_name').
] stdout[ Configurations: (default)
Files: AndroidManifest.xml Src: () AndroidManifest.xml
Resource Dirs: Including resources from package: E:\Softwares\Programming\androidsdkwindows\platforms\android-23\android.jar applyFileOverlay for drawable applyFileOverlay for layout applyFileOverlay for anim applyFileOverlay for animator applyFileOverlay for interpolator applyFileOverlay for transition applyFileOverlay for xml applyFileOverlay for raw applyFileOverlay for color applyFileOverlay for menu applyFileOverlay for mipmap ] UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.PostProcessAndroidPlayer.Exec (System.String command, System.String args, System.String workingdir, System.String[] progress_strings, Single progress_value, System.String errorMsg) UnityEditor.Android.PostProcessAndroidPlayer.CompileResources (System.String stagingArea, System.String packageName, UnityEditor.Android.AndroidLibraries androidLibraries) UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.HostView:OnGUI()
We need more information. Please include a description of the situation... what platform are you building for? what OS are you currently using? which unity version are you on? the more you can tell us about what is going on, the better.
Unity 5.3.3 Windows 10 64bit Thanks! I fixed the problem by creating new Project..
Your answer
![](https://koobas.hobune.stream/wayback/20220612080405im_/https://answers.unity.com/themes/thub/images/avi.jpg)