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Question by bririmou · Apr 04, 2018 at 11:56 PM · 2d gameplayerlosehealth

how i can make my player lose 1 live after HP = 0 ?

hi i want to know how i can make the player lose a live like this :

  public float DefaultSpeed;
     public float HSpeed = 1f;
     public float Vspeed = 0.5f;
 private bool PlayerDestroyed = false;
 
         if(HP <= 0 && Lives > 0)
                 {
                     transform.position = new Vector3(transform.position.x, transform.position.y, transform.position.z + Time.deltaTime * 3);
                     Vspeed = 0.1f;
                     HSpeed = 0.1f;
                     PlayerDestroyed = true;
         }
         
         if (PlayerDestroyed )
         {
                     DestroyDelay += Time.deltaTime;
                     if (DestroyDelay > 6)
                     {
                         Scene CS = SceneManager.GetActiveScene();
                         SceneManager.LoadScene(CS.name);
                         
                      }
                     **Lives -= 1;**
     
     }

it cant work like this withe me can anyone fix it for me plz

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avatar image Cornelis-de-Jager · Apr 05, 2018 at 01:43 AM 0
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Can you explain mroe what you are trying to do and why that doesn't work? Is it that you when you reload the scene you don't lose a life?

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