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Question by JonK · Oct 22, 2013 at 06:11 PM · animationanimatormecanimtransition

AnimatorTransitionInfo.IsName() Not Working

I'm trying to find out when a specific transition is happening but no luck.

Here's the code:

 public Animator anim;

 if(anim.GetAnimatorTransitionInfo(0).IsName("LOCOMOTION -> JUMP"))
 {
     Debug.Log("jump transition");
 }

I only have 1 layer so that's not the problem and the argument is based on the format example provided in the unity references ("CURRENT_STATE -> NEXT_STATE").

I have also tried every combination of I could think of including "BASE_LAYER.LOCOMOTION->BASE_LAYER.JUMP".

Can any one help?

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avatar image soggychips · Feb 22, 2014 at 12:11 AM 0
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Were you able to figure this out? I'm also looking for the solution to this poorly documented method.

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Answer by Werthuzad · Jul 08, 2014 at 03:44 PM

Hi, i had the same problem.

First, you probably need to change "Transition Duration" in Inspector Debug menu to some bigger number. (First I had 0 then I changed it to 0.2 and it worked).

Then, the format should look like this. Here is my code:

print (anim.GetAnimatorTransitionInfo(0).IsName("Base Layer.idle -> Base Layer.walk"));

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