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Question by 5seaton4 · May 01, 2011 at 11:47 AM · cameraguibuttonminimapfieldofview

resetting the my default value for camera field of view

hello i have made a minimap for my game and ive got a vertical scroller so you can zoom in and out i was wondering how i would go about making a button that resets the camera.fieldofview and also resets the vertical slider this is probley easy but i am a noob and have tried everything i know. here is my code so far:

var fovMax : float = 180;

var fovMin : float = 1;

var sliderPos : Rect = Rect ( 10, 10, 300, 30 );

private var camFOV : float;

function Start () {

 camFOV = camera.fieldOfView;

}

function OnGUI () {

 camFOV = GUI.VerticalSlider( sliderPos, camFOV, fovMin, fovMax );

 if(GUI.RepeatButton(Rect(Screen.width/2 -19 , Screen.height -50, 18, 18), "+")){

     camera.fieldOfView = 21f;

 }



}

function Update () {

 if (!Mathf.Approximately (camFOV, camera.fieldOfView)) camera.fieldOfView = camFOV;

any help will be appreciated thankyou.

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Answer by zmar0519 · May 01, 2011 at 11:55 AM

its acutally really easy, since you have the camFOV var, just go

if(GUI.Button(Rect(10, 10, 200, 25), "Reset"))
     camera.main.feildOfView = camFOV;
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avatar image 5seaton4 · May 02, 2011 at 07:43 AM 0
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that doesnt seem to work and i am not using the main camera as it is only my $$anonymous$$imap it doesn't seem to change

avatar image 5seaton4 · May 02, 2011 at 07:45 AM 0
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it actually works on my main camera zoo$$anonymous$$g in on my player when i add camera.main but not when i take out the main?

avatar image 5seaton4 · May 02, 2011 at 07:56 AM 0
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i can not move the field of view bar manualy in the inspector when the game is running that may be the problem.

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