Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This post has been wikified, any user with enough reputation can edit it.
avatar image
0
Question by jonesy5747 · Jul 21, 2015 at 03:31 PM · animationunity 5javascriptmovementcar

Horizontal axis not working after animation

So, I have built a simple car game, and have attached a script that allows it to move on both axis'. I have created an animation, so that if the car turns upside down, there is an option to press the 'f' button and flip the car back to normal. Unfortunately, once the animation plays and the car flips back onto it's wheels, the car moves forwards and backwards, but doesn't rotate. I am really confused by this, and would appreciate it if someone could help me, thanks. I am using unity, and building a 3d game. Here is the Script:

 var speed : float = 10.0;
 var rotationSpeed : float = 100.0;
 var CarFlip : Animator;

 function Start () {
 CarFlip.enabled = false;
 }

 function Update () {
 var translation : float = Input.GetAxis ("Vertical") * speed;
 var rotation : float = Input.GetAxis ("Horizontal") * rotationSpeed;
 translation *= Time.deltaTime;
 rotation *= Time.deltaTime;
 transform.Translate (0, 0, translation);
 transform.Rotate (0, rotation, 0);
 if(Input.GetKeyUp(KeyCode.F)){
     CarFlip.enabled = true;
 }
 if(Input.GetKeyDown(KeyCode.B)){
             speed = 30;
         }
 if(Input.GetKeyUp(KeyCode.B)){
             speed = 15;
         }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Arustyred · Jul 20, 2017 at 07:54 PM

Did you set CarFlip.enabled back to false after the car flips over?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Creating an animation with variables? 2 Answers

Help with attacking, and death animation. Unity 5 javascript 1 Answer

car movement basics 5 Answers

javascript for animating/moving non humanoid generic 0 Answers

How to prevent Homanoid Mocap Animation Z-axis movement? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges